#include "e2d/imgui/trans/Editor.h"

using Editor = e2d::BasicEditor;

template<>
bool Editor::Edit<e2d::AnimationClip>(const std::string& l, e2d::AnimationClip& e)
{
    EditInst<>("m_AnimationNode", e.m_AnimationNode);
    if (ImGui::Button("Load"))
    {
        e.OnLoad();
    }
    return false;
};

